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High Fantasy Book

The BooksTales: A Hop Adventure



Key Responsibilities:

    Game and Level Design Direction;
    Construction of Level blueprints;
    Blockout of levels;
    Level design of levels;
    Positioning and implementation of enemies in levels;
    Balancing level progression and difficulty;
    Distribution/positioning of resources in the level;
    Game system design;
    Development tool design;
    Participation in creative decision making and problem-solving;
    Creation of game and level design development processes;
    Creation of diagrams and quantitative and qualitative analysis of the game;


Level Designers:

Raphael Souza. Arthur Lorando. Juan Patrick.

Pablo Farias

3D Environment, Environment and Lighting:

Arthur Lorando. Juan Patrick.

Visual effects:

Pablo Farias

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