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Year:
2023
Key Responsibilities:
- Game and Level Design Direction;
Construction of Level blueprints;
Blockout of levels;
Level design of levels;
Positioning and implementation of enemies in levels;
Balancing level progression and difficulty;
Distribution/positioning of resources in the level;
Game system design;
Development tool design;
Participation in creative decision making and problem-solving;
Creation of game and level design development processes;
Creation of diagrams and quantitative and qualitative analysis of the game;
Credits:
Level Designers:
Raphael Souza. Arthur Lorando. Juan Patrick.
Pablo Farias
3D Environment, Environment and Lighting:
Arthur Lorando. Juan Patrick.
Visual effects:
Pablo Farias


















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