
I'm a Level Designer
I've been studying game development since 2016 and working professionally since 2020, focusing on level and systems design.
I create engaging environments and intuitive mechanics that balance creativity with production needs, always striving to enhance the player experience through meaningful choices, cohesive systems, and visually immersive gameplay.


Projects
The Walking Dead: Destinies
Nov. 2023





On The Walking Dead: Destinies, I worked as a Level Designer for about a year and a half, leading the creation of 23 levels focused on action and survival.
I worked on encounter design, systems, balance, and a branching narrative, where player decisions impact the order and content of the levels.
The main challenges were balancing combat, tension, and resource scarcity, as well as adapting iconic settings from the series for an intense and immersive interactive experience.

The BooksTales: A Hop Adventure
May 2023

The Books Tale: A Hop Adventure" came about after winning the Ctrl Alt Jam.
I was invited to transform the prototype into a demo game, working on level design, narrative, systems, and mechanics. In about six months, we rebuilt the game as a puzzle adventure about Verbun, a 5th-dimensional librarian who cleans magical books attacked by Mold.
An early access demo is available on Steam.


Cobra Kai 2: Dojos Rising
Nov. 2022





Inspired by the "Cobra Kai" series, the game was released for multiple platforms.
I worked as Lead Level Designer for about a year and a half, leading a team of up to three designers in the creation of 16 levels. I actively participated in the design, balancing, and implementation of systems and minigames. One of the biggest challenges was balancing the campaign's non-linear progression and faithfully adapting the series' scenarios, ensuring fun and coherence.

Tools
Level Breakdown
Clarity, structure, and control — right inside Unity.
Level Breakdown is a powerful editor extension designed to give game developers a clear and comprehensive view of their project. With features that track scene data, player learning, level progression, and interaction usage, it helps teams stay organized, make informed decisions, and build better games faster.
Whether you're prototyping or heading toward release, Level Breakdown brings essential insights directly into your workflow — no spreadsheets required.
