As part of the levels that compose “Cobra Kai 2: Dojos Rising”, the sequel game inspired by the “Cobra Kai” television series, Cascade Roller level was inspired by scenes from the Cascade Roller Skate Arena series.
In this level, I have contributed mostly with direction and guidance while being developed by another level designer (Carlos Escaleira). However, in addition to directing, I also helped with the balancing of combat areas and the positioning and distribution of resources present in the level (Coins, Collectibles, weapons, among others).
This was a special level, unlike most of the other levels of Dojo Rising, Cascade Roller is composed of a single environment, used as a combat arena where the player is attacked in waves by enemies until the entrance of the mini boss and boss of the stage.
- Level Design direction;
Balancing of progression and level’s difficulty.
Main Level Designer:
Level Design team:
Raphael Souza, Gabriel Laurindo and Gabriel Viana.
Concept and 2D art:
Leonardo Amaral and Roberto Fernandes.
Environment and Lighting:
Arthur Lorando, Breno Alves and Pedro Sarraf.
Juan Patrick, Gabriel Cavalcante, Beatriz Lordello and Marcio Florindo.
Pablo Farias and Diego Crispim.