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Cascade Roller

Cobra Kai 2: Dojos Rising



As part of the levels that compose “Cobra Kai 2: Dojos Rising”, the sequel game inspired by the “Cobra Kai” television series, Cascade Roller level was inspired by scenes from the Cascade Roller Skate Arena series.

In this level, I have contributed mostly with direction and guidance while being developed by another level designer (Carlos Escaleira). However, in addition to directing, I also helped with the balancing of combat areas and the positioning and distribution of resources present in the level (Coins, Collectibles, weapons, among others).

This was a special level, unlike most of the other levels of Dojo Rising, Cascade Roller is composed of a single environment, used as a combat arena where the player is attacked in waves by enemies until the entrance of the mini boss and boss of the stage.

Key Responsibilities:

    Level Design direction;
    Balancing of progression and level’s difficulty.


Art Direction:

Stiven Valerio

Main Level Designer:

Carlos Escaleira.

Level Design team:

Raphael Souza, Gabriel Laurindo and Gabriel Viana.

Concept and 2D art:

Leonardo Amaral and Roberto Fernandes.

Environment and Lighting:

Arthur Lorando, Breno Alves and Pedro Sarraf.

3D Environment:

Juan Patrick, Gabriel Cavalcante, Beatriz Lordello and Marcio Florindo.

Visual effects:

Pablo Farias and Diego Crispim.

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