As part of the levels that compose “Cobra Kai 2: Dojos Rising”, a sequel game inspired by the “Cobra Kai” television series, “Beach Club” level was inspired by the celebration and leisure scenes at the resort.
This is the penultimate level of the story mode, right after winning the all valley tournament when the dojo celebrates its victory until it is interrupted. The level was created in order to have 3 versions to be able to represent the dojo that the player had chosen for the story mode. During the level the player will have control of all the characters he has recruited, divided into four moments of battle around the pool of the level.
In this level, I contributed mostly to direction and guidance while being developed by another level designer (Carlos Escaleira). However, in addition to directing, I also aided with the positioning and distribution of resources present in the level (Coins, Collectibles, weapons, among others).
- Level Design direction;
Distribution/positioning of the level’s resources.
Main Level Designer:
Level Design team:
Raphael Souza, Gabriel Laurindo and Gabriel Viana.
Concept and 2D art:
Leonardo Amaral and Roberto Fernandes.
Environment and Lighting:
Arthur Lorando, Breno Alves and Pedro Sarraf.
Juan Patrick, Gabriel Cavalcante, Beatriz Lordello and Marcio Florindo.
Pablo Farias and Diego Crispim.