As part of the levels that compose “Cobra Kai 2: Dojos Rising”, the sequel game inspired by the television series “Cobra Kai”, the Arcade & MiniGolf level was inspired by the fight scenes and encounters of the main characters in the series.
In this level, I have contributed mostly to direction and guidance while being developed by another level designer (Carlos Escaleira). However, in addition to directing, I also aided with the balancing of combat areas.
The Arcade level would also host a minigame, the player can recruit the character "Bert" if he is able to destroy completely a giant stuffed hamster within the time limit.
At this level I also had the pleasure of participating in a visual polishing team that aimed to make visual improvements to the scenario some time after its completion. Then I was able to do more refined prop placement work in the laser tag area, the prize shop, and the last arcade game aisles.
- Level Design direction;
Balancing of progression and level’s difficulty.
Main Level Designer:
Level Design team:
Raphael Souza, Gabriel Laurindo and Gabriel Viana.
Concept and 2D art:
Leonardo Amaral and Roberto Fernandes.
Environment and Lighting:
Arthur Lorando, Breno Alves and Pedro Sarraf.
Juan Patrick, Gabriel Cavalcante, Beatriz Lordello and Marcio Florindo.
Pablo Farias and Diego Crispim.