About me
I am a dedicated Level Designer with over 2 years of experience in the game industry. My degree in Game Design from Anhembi Morumbi and my skills in Unity have allowed me to create games with engaging and challenging designs. I am currently studying Unreal to expand my knowledge. I specialize in Level Design, but I also have skills and experience in Game Design.
My passion for games and my basic knowledge in various areas of game development allow me to be a good communicator in multidisciplinary teams and have a clear vision to identify priorities based on value for the product and production cost.
Professional experience
Flux Games
Level Designer
july 2021 - October 2023
Flux Games
Game Designer
february 2021 - july 2021
Responsibilities:
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Level Design.
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Creation and validation of Level Design development process.
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Creation of diagram, quantitative and qualitative analysis of the flow and level balancing.
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Creation of 3D level environment blueprints.
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Blockout/White blocking of the levels using Unity (Probuilder).
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Designing and implementing systems that affect the level design.
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Briefing and alignment among development areas.
Responsibilities:
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Leadership and level design team orientation.
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Level Design Director.
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Creation and validation of Level Design development process.
-
Creation of diagram, quantitative and qualitative analysis of the flow and level balancing.
-
Creation of 3D level environment blueprints.
-
Blockout/White blocking of the levels using Unity (Probuilder).
-
Designing and implementing systems that affect the level design.
-
Briefing and alignment among development areas.
Responsibilities:
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Documentation and creation of mechanics and systems for 3D games.